O
O is the pioneering virtual reality file management system exploring a modern data structure. With its innovative two-pane interface, spatial organization and visual representation of files, it redefines the future of VR.
O changes the way information is handled.
My project encompasses the entire design process, from conceptualizing a new data structure to developing and presenting it as a VR prototype to the public, culminating in final conclusion.
Design Process
The product development consists of topic definition, research, analysis of system and content, ideas, the new concept and design as well as a final conclusion. Explanations and visuals are documented as a print and the corresponding pdf (German).
Data Structure
The current hierarchical data system in digital devices has remained largely untouched. In VR, the two-dimensional system is simply placed in the third dimension without any advancements. Searching for scattered files in hierarchical structures and anonymous folders can no longer remain this way. Instead, all data should be available at once.
O provides a new data structure for organizing and accessing files in VR. It is divided into two areas: Data Pool and Work Space.
Data Pool
All files are securely stored in the Data Pool behind the user. Everything is visible, nothing is hidden. The files arrange themselves according to their file type and recency. For example, a new photo will be added to the left side of the orange string.
The Data Pool is a virtual repository where all files reside, always within reach, but without cluttering the Work Space.
Work Space
Turning to the front reveals the personal Work Space. The files are sorted and organized on individual strands. Any file can be added as a representation of the original instead of duplicating it.
Each strand has a unique identity determined by its length, colors and shapes – just like the strand of the project “Folded”. They can be freely arranged for optimizing the personal workflow and leveraging the spatial memory in the third dimension.
Data
Starting from the front, each box displays a preview. The format is adapted to the content; this box contains an image in landscape format. Geographical and temporal information, references to other files and persons, dimensions and file size in relation to the strand are displayed on the sides.
Top and bottom are colored according to their file type, making them recognizable at a glance. Versions are added in depth and indicated by white stripes. This not only eliminates the duplication of files, but also gives each file an individual shape reflecting its editing history.
Public (Selection)
- 2nd Prize at mb21 (2016)
- Hochschultage at HfK Bremen (2016)
- WESER-KURIER “Studentin aus Bremen für Multimediapreis nominiert” (2016)
- PAGE “Wie sortieren wir Daten in Virtual Reality?” (2016)
Conclusion
The development of O has been a groundbreaking journey, providing insights into data structure and introducing a new dimension to file management. It integrates fresh reflections and insights for new interactions.
Learnings
- I love variables. Analyzing, exploring, connecting, organizing, using, discarding and individualizing them became an essential part of the process. The introduction of VR added new variables for interactions, making the exploration even more exciting. This inspired me to continually seek new possibilities and explore interactions in my future projects.
- Public recognition requires active effort. But it works. It was an enlightening experience to realize that it doesn’t happen automatically but requires consistent and strategic engagement.
- Innovative ideas are based on a free yet structured design process. Each step was vital in refining the concept and shaping the final product. While maintaining economic viability is essential, preserving freedom of ideas and perspectives is equally important. This balance will be a guiding principle for my future projects.